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Profile
Video game programmer with 10+ years experience in the industry. Experienced in gameplay programming, developing UI systems and game design tools.
Professional Shipped Titles
- Desafío Hyundai (Windows, Linux 2015)
- El cuco de las tablets (Android, 2016)
- Runnedrez (Android 2016)
- Rumpus (Steam 2017)
- Dinosaurs are people too [Update] (Android, iOS, 2018)
- Outlanders (Apple Arcade (MacOS, iOS, tvOS) 2019)
- Machinal Instinct (Android, iOS, 2020)
- Outlanders (Steam 2023)
- Outlanders 2 (Apple Arcade (MacOS, iOS, tvOS) 2024)
Employment History
Pomelo Games, Montevideo, Uruguay (May 2018, present)
Game programmer
- Worked on the following commercial titles:
- Dinosaurs are people too [Update] (Android, iOS, 2018)
- Outlanders (Apple Arcade (MacOS, iOS, tvOS) 2019)
- Machinal Instinct (Android, iOS, 2020)
- Outlanders (Steam 2023)
- Outlanders 2 (Apple Arcade (MacOS, iOS, tvOS) 2024)
- Developed tools and frameworks:
- Twitch integration
- Unified Steam and Nintendo Switch platform integration
- UI framework for Unity
EDU Editorial, Montevideo, Uruguay (September 2017, April 2018)
Unity programmer.
- Worked on an educational app called EDU Boki to be used in schools.
- Handled user login and fetching content from a server.
- Developed touch screen minigames
Ajedretec, Montevideo Uruguay (Freelance 2018)
Unity Programmer.
- Work on an educational game to learn to play chess called Ajedretecapp.
Polyraptor Games, Montevideo, Uruguay (September 2015, June 2017)
Co-funder.
Lead programmer
- Gameplay: Worked as lead programmer on the game Rumpus (Steam 2017)
- Tools: Developed several tools for game development, among them an Aseprite animation importer, an input system for Unity and a localization system.
Golden Bite Games, Montevideo, Uruguay (Freelance 2016)
Gameplay programmer
- Worked on an educational chess game, Runnedrez (Android 2016), published on school tablets
Trojan Chicken, Montevideo Uruguay (Freelance 2016)
Gameplay programmer
- Worked on an educational game that teaches people to use tablets: El cuco de las computadoras para tablets (Android, 2016)
- Worked with an animation studio that created all art and animations for the game
Batovi Games Studio, Montevideo, Uruguay (August 2015 – October 2015)
Gameplay programmer
- Developed an educational game for Hyundai called Desafío Hyundai. (Windows, Linux 2015)
- Developed a framework in Lua for a custom engine designed to work on low power devices.
Technical Experience
Gameplay oriented programming:
- Unity
- C#
- UI systems design
- ECS/DOTS
- Godot
- GDScript
- Python
- AS3 (Flash)
- Lua
Basic web development
- PHP
- MySQL
- Django
Education
UDeLaR, Montevideo, Uruguay (2010–2011).
Bachelor’s degree in physics (unfinished)
Escuela de Artes Visuales A+, Montevideo, Uruguay (2014-2015)
Diploma in video game development
