Résumé

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Profile

Video game programmer with 10+ years experience in the industry. Experienced in gameplay programming, developing UI systems and game design tools.

Professional Shipped Titles

  • Desafío Hyundai (Windows, Linux 2015)
  • El cuco de las tablets (Android, 2016)
  • Runnedrez (Android 2016)
  • Rumpus (Steam 2017)
  • Dinosaurs are people too [Update] (Android, iOS, 2018)
  • Outlanders (Apple Arcade (MacOS, iOS, tvOS) 2019)
  • Machinal Instinct (Android, iOS, 2020)
  • Outlanders (Steam 2023)
  • Outlanders 2 (Apple Arcade (MacOS, iOS, tvOS) 2024)

Employment History

Pomelo Games, Montevideo, Uruguay (May 2018, present)

Game programmer

  • Worked on the following commercial titles:
  • Developed tools and frameworks:
    • Twitch integration
    • Unified Steam and Nintendo Switch platform integration
    • UI framework for Unity

EDU Editorial, Montevideo, Uruguay (September 2017, April 2018)

Unity programmer.

  • Worked on an educational app called EDU Boki to be used in schools.
  • Handled user login and fetching content from a server.
  • Developed touch screen minigames

Ajedretec, Montevideo Uruguay (Freelance 2018)

Unity Programmer.

  • Work on an educational game to learn to play chess called Ajedretecapp.

Polyraptor Games, Montevideo, Uruguay (September 2015, June 2017)

Co-funder.

Lead programmer

  • Gameplay: Worked as lead programmer on the game Rumpus (Steam 2017)
  • Tools: Developed several tools for game development, among them an Aseprite animation importer, an input system for Unity and a localization system.

Golden Bite Games, Montevideo, Uruguay (Freelance 2016)

Gameplay programmer

  • Worked on an educational chess game, Runnedrez (Android 2016), published on school tablets

Trojan Chicken, Montevideo Uruguay (Freelance 2016)

Gameplay programmer

  • Worked on an educational game that teaches people to use tablets: El cuco de las computadoras para tablets (Android, 2016)
  • Worked with an animation studio that created all art and animations for the game

Batovi Games Studio, Montevideo, Uruguay (August 2015 – October 2015)

Gameplay programmer

  • Developed an educational game for Hyundai called Desafío Hyundai. (Windows, Linux 2015)
  • Developed a framework in Lua for a custom engine designed to work on low power devices.

Technical Experience

Gameplay oriented programming:

  • Unity
    • C#
    • UI systems design
    • ECS/DOTS
  • Godot
    • GDScript
  • Python
  • AS3 (Flash)
  • Lua

Basic web development

  • PHP
  • MySQL
  • Django

Education

UDeLaR, Montevideo, Uruguay (2010–2011).
Bachelor’s degree in physics (unfinished)

Escuela de Artes Visuales A+, Montevideo, Uruguay (2014-2015)
Diploma in video game development